Readonly__externref_drop_slice
__externref_drop_slice: (a: number, b: number) => void
Readonly__externref_table_alloc
__externref_table_alloc: () => number
Readonly__wbg_boundingbox2d_free
__wbg_boundingbox2d_free: (a: number, b: number) => void
Readonly__wbg_boundingbox3d_free
__wbg_boundingbox3d_free: (a: number, b: number) => void
Readonly__wbg_cell2d_free
__wbg_cell2d_free: (a: number, b: number) => void
Readonly__wbg_cell3d_free
__wbg_cell3d_free: (a: number, b: number) => void
Readonly__wbg_get_boundingbox2d_max_x
__wbg_get_boundingbox2d_max_x: (a: number) => number
Readonly__wbg_get_boundingbox2d_max_y
__wbg_get_boundingbox2d_max_y: (a: number) => number
Readonly__wbg_get_boundingbox2d_min_x
__wbg_get_boundingbox2d_min_x: (a: number) => number
Readonly__wbg_get_boundingbox2d_min_y
__wbg_get_boundingbox2d_min_y: (a: number) => number
Readonly__wbg_get_boundingbox3d_max_x
__wbg_get_boundingbox3d_max_x: (a: number) => number
Readonly__wbg_get_boundingbox3d_max_y
__wbg_get_boundingbox3d_max_y: (a: number) => number
Readonly__wbg_get_boundingbox3d_max_z
__wbg_get_boundingbox3d_max_z: (a: number) => number
Readonly__wbg_get_boundingbox3d_min_x
__wbg_get_boundingbox3d_min_x: (a: number) => number
Readonly__wbg_get_boundingbox3d_min_y
__wbg_get_boundingbox3d_min_y: (a: number) => number
Readonly__wbg_get_boundingbox3d_min_z
__wbg_get_boundingbox3d_min_z: (a: number) => number
Readonly__wbg_set_boundingbox2d_max_x
__wbg_set_boundingbox2d_max_x: (a: number, b: number) => void
Readonly__wbg_set_boundingbox2d_max_y
__wbg_set_boundingbox2d_max_y: (a: number, b: number) => void
Readonly__wbg_set_boundingbox2d_min_x
__wbg_set_boundingbox2d_min_x: (a: number, b: number) => void
Readonly__wbg_set_boundingbox2d_min_y
__wbg_set_boundingbox2d_min_y: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_max_x
__wbg_set_boundingbox3d_max_x: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_max_y
__wbg_set_boundingbox3d_max_y: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_max_z
__wbg_set_boundingbox3d_max_z: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_min_x
__wbg_set_boundingbox3d_min_x: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_min_y
__wbg_set_boundingbox3d_min_y: (a: number, b: number) => void
Readonly__wbg_set_boundingbox3d_min_z
__wbg_set_boundingbox3d_min_z: (a: number, b: number) => void
Readonly__wbg_tessellation2d_free
__wbg_tessellation2d_free: (a: number, b: number) => void
Readonly__wbg_tessellation3d_free
__wbg_tessellation3d_free: (a: number, b: number) => void
Readonly__wbg_wall2d_free
__wbg_wall2d_free: (a: number, b: number) => void
Readonly__wbg_wall3d_free
__wbg_wall3d_free: (a: number, b: number) => void
Readonly__wbg_wbg_rayon_poolbuilder_free
__wbg_wbg_rayon_poolbuilder_free: (a: number, b: number) => void
Readonly__wbindgen_exn_store
__wbindgen_exn_store: (a: number) => void
Readonly__wbindgen_externrefs
__wbindgen_externrefs: Table
Readonly__wbindgen_free
__wbindgen_free: (a: number, b: number, c: number) => void
Readonly__wbindgen_malloc
__wbindgen_malloc: (a: number, b: number) => number
Readonly__wbindgen_realloc
__wbindgen_realloc: (a: number, b: number, c: number, d: number) => number
Readonly__wbindgen_start
__wbindgen_start: (a: number) => void
Readonly__wbindgen_thread_destroy
__wbindgen_thread_destroy: (a?: number, b?: number, c?: number) => void
Readonlyboundingbox2d_new
boundingbox2d_new: (a: number, b: number, c: number, d: number) => number
Readonlyboundingbox3d_new
boundingbox3d_new: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => number
Readonlycell2d_area
cell2d_area: (a: number) => number
Readonlycell2d_centroid
cell2d_centroid: (a: number) => [number, number]
Readonlycell2d_edge_neighbors
cell2d_edge_neighbors: (a: number) => [number, number]
Readonlycell2d_id
cell2d_id: (a: number) => number
Readonlycell2d_vertices
cell2d_vertices: (a: number) => [number, number]
Readonlycell3d_centroid
cell3d_centroid: (a: number) => [number, number]
Readonlycell3d_face_area
cell3d_face_area: (a: number, b: number) => number
Readonlycell3d_face_counts
cell3d_face_counts: (a: number) => [number, number]
Readonlycell3d_face_indices
cell3d_face_indices: (a: number) => [number, number]
Readonlycell3d_face_neighbors
cell3d_face_neighbors: (a: number) => [number, number]
Readonlycell3d_faces
cell3d_faces: (a: number) => any
Readonlycell3d_id
cell3d_id: (a: number) => number
Readonlycell3d_vertices
cell3d_vertices: (a: number) => [number, number]
Readonlycell3d_volume
cell3d_volume: (a: number) => number
Readonlyinit_threads
init_threads: (a: number) => any
ReadonlyinitThreadPool
initThreadPool: (a: number) => any
Readonlymemory
memory: Memory
Readonlytessellation2d_add_wall
tessellation2d_add_wall: (a: number, b: number) => void
Readonlytessellation2d_calculate
tessellation2d_calculate: (a: number) => void
Readonlytessellation2d_calculate_sealed
tessellation2d_calculate_sealed: (a: number) => void
Readonlytessellation2d_cells
tessellation2d_cells: (a: number) => [number, number]
Readonlytessellation2d_clear_walls
tessellation2d_clear_walls: (a: number) => void
Readonlytessellation2d_count_cells
tessellation2d_count_cells: (a: number) => number
Readonlytessellation2d_count_generators
tessellation2d_count_generators: (a: number) => number
Readonlytessellation2d_generators
tessellation2d_generators: (a: number) => [number, number]
Readonlytessellation2d_get_cell
tessellation2d_get_cell: (a: number, b: number) => number
Readonlytessellation2d_get_generator
tessellation2d_get_generator: (a: number, b: number) => [number, number]
Readonlytessellation2d_new
tessellation2d_new: (a: number, b: number, c: number) => number
Readonlytessellation2d_prune_boundaries
tessellation2d_prune_boundaries: (a: number) => void
Readonlytessellation2d_prune_log
tessellation2d_prune_log: (a: number) => [number, number]
Readonlytessellation2d_prune_pos_log
tessellation2d_prune_pos_log: (a: number) => [number, number]
Readonlytessellation2d_random_generators
tessellation2d_random_generators: (a: number, b: number) => void
Readonlytessellation2d_read_generators
tessellation2d_read_generators: (a: number, b: number, c: number) => void
Readonlytessellation2d_relax
tessellation2d_relax: (a: number) => void
Readonlytessellation2d_seal_log
tessellation2d_seal_log: (a: number) => [number, number]
Readonlytessellation2d_set_generator
tessellation2d_set_generator: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlytessellation2d_set_generators
tessellation2d_set_generators: (a: number, b: number, c: number) => void
Readonlytessellation3d_add_wall
tessellation3d_add_wall: (a: number, b: number) => void
Readonlytessellation3d_calculate
tessellation3d_calculate: (a: number) => void
Readonlytessellation3d_calculate_sealed
tessellation3d_calculate_sealed: (a: number) => void
Readonlytessellation3d_cells
tessellation3d_cells: (a: number) => [number, number]
Readonlytessellation3d_clear_walls
tessellation3d_clear_walls: (a: number) => void
Readonlytessellation3d_count_cells
tessellation3d_count_cells: (a: number) => number
Readonlytessellation3d_count_generators
tessellation3d_count_generators: (a: number) => number
Readonlytessellation3d_generators
tessellation3d_generators: (a: number) => [number, number]
Readonlytessellation3d_get_cell
tessellation3d_get_cell: (a: number, b: number) => number
Readonlytessellation3d_get_generator
tessellation3d_get_generator: (a: number, b: number) => [number, number]
Readonlytessellation3d_new
tessellation3d_new: (a: number, b: number, c: number, d: number) => number
Readonlytessellation3d_prune_boundaries
tessellation3d_prune_boundaries: (a: number) => void
Readonlytessellation3d_prune_log
tessellation3d_prune_log: (a: number) => [number, number]
Readonlytessellation3d_prune_pos_log
tessellation3d_prune_pos_log: (a: number) => [number, number]
Readonlytessellation3d_random_generators
tessellation3d_random_generators: (a: number, b: number) => void
Readonlytessellation3d_read_generators
tessellation3d_read_generators: (a: number, b: number, c: number) => void
Readonlytessellation3d_relax
tessellation3d_relax: (a: number) => void
Readonlytessellation3d_seal_log
tessellation3d_seal_log: (a: number) => [number, number]
Readonlytessellation3d_set_generator
tessellation3d_set_generator: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlytessellation3d_set_generators
tessellation3d_set_generators: (a: number, b: number, c: number) => void
Readonlywall2d_contains
wall2d_contains: (a: number, b: number, c: number) => number
Readonlywall2d_id
wall2d_id: (a: number) => number
Readonlywall2d_new_annulus
wall2d_new_annulus: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall2d_new_bezier
wall2d_new_bezier: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
) => number
Readonlywall2d_new_catmull_rom
wall2d_new_catmull_rom: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => number
Readonlywall2d_new_circle
wall2d_new_circle: (a: number, b: number, c: number, d: number) => number
Readonlywall2d_new_line
wall2d_new_line: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall2d_new_polygon
wall2d_new_polygon: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall2d_new_regular_polygon
wall2d_new_regular_polygon: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall2d_newCustom
wall2d_newCustom: (a: any, b: number) => number
Readonlywall3d_contains
wall3d_contains: (a: number, b: number, c: number, d: number) => number
Readonlywall3d_id
wall3d_id: (a: number) => number
Readonlywall3d_new_bezier
wall3d_new_bezier: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => number
Readonlywall3d_new_catmull_rom
wall3d_new_catmull_rom: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => number
Readonlywall3d_new_cone
wall3d_new_cone: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => number
Readonlywall3d_new_convex_polyhedron
wall3d_new_convex_polyhedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_cylinder
wall3d_new_cylinder: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => number
Readonlywall3d_new_dodecahedron
wall3d_new_dodecahedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_hexahedron
wall3d_new_hexahedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_icosahedron
wall3d_new_icosahedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_octahedron
wall3d_new_octahedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_plane
wall3d_new_plane: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => number
Readonlywall3d_new_sphere
wall3d_new_sphere: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_tetrahedron
wall3d_new_tetrahedron: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlywall3d_new_torus
wall3d_new_torus: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => number
Readonlywall3d_new_trefoil
wall3d_new_trefoil: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => number
Readonlywall3d_newCustom
wall3d_newCustom: (a: any, b: number) => number
Readonlywbg_rayon_poolbuilder_build
wbg_rayon_poolbuilder_build: (a: number) => void
Readonlywbg_rayon_poolbuilder_numThreads
wbg_rayon_poolbuilder_numThreads: (a: number) => number
Readonlywbg_rayon_poolbuilder_receiver
wbg_rayon_poolbuilder_receiver: (a: number) => number
Readonlywbg_rayon_start_worker
wbg_rayon_start_worker: (a: number) => void